Pcsx2 Melty Blood Actress Again Charcater Shimmer

Apologies for bumping this topic, just I finally saw a topic that I felt I had to register up to this board for, having lurked here and read stuff for quite some fourth dimension.

Therefore, my souvenir to the Melty Bread community: One of the virtually recent versions of PCSX2, 0.nine.7 Alpha r2650. This is (as of February 28, 2010) the latest build. If new builds come up out (especially with important characteristic or plugin changes) I will update, compile, and put a new build up. Please note this build will only work for Windows users; sorry Linux fans, but I don't have the know-how to compile it for Linux too. There's a guide on it, though, and odds are if you're on Linux you're hardy plenty to take a look at information technology anyway, so here's the Linux Compilation Guide.

Put this in a new directory; don't reuse the plugins or INIs from the older version. You will, of course, nevertheless demand a legal PS2 BIOS, as I don't include i in that package and never volition for legal reasons. Dump your own BIOS, and of class, purchase your ain copy of the game. You can use the PS2 BIOS you've been using for 0.9.6; it will still work fine. Just copy information technology over to the new install.

Be warned: Some of the configuration stuff (and the look of the emulator) has changed MASSIVELY since the 0.ix.6 revisions you guys are using. I'll be glad to aid out and answer questions on stuff like this.

Likewise, continue in listen: PCSX2 runs FAR meliorate on a Dual Core organisation, period. It IS STRONGLY RECOMMENDED THAT YOU Have AT LEAST A DUALCORE CPU; this means at least a Intel Core 2 Duo, or an Athlon X2. The faster the Clock speed, the amend. The faster the FSB frequency, the meliorate. The more L2 Cache, the better. That said, a friend I know has a fairly pocket-size system, and she tin can get total speed with NO speed hacks. Dual cores are actually the fundamental gene. Notation that having a Tri or Quad Core volition not produce much further speed (however) due to how the emulator is coded. Also, the pedagogy set of your CPU actually helps: The speed difference betwixt a CPU that supports SSE2 and SSE4.i tin be a adept xx-30% in the emulator, every bit the emulator tin can use less instructions to do the same work. Y'all tin find out what instruction sets your CPU supports with a programme called CPU-Z. Use the version of GSdx that is equal to the highest version CPU-Z reports. The only ones that affair are SSE2 (If you lot don't have this, the emulator won't run - pure and elementary), SSSE3 (Non SSE3 - note the extra S!) and SSE4.i. (Attending ATHLON USERS: SSE4a does *NOT* count for SSE4.i compatability! ) Always use the highest one supported by your CPU; information technology really helps the speeds. Having a fairly skillful videocard helps a bit, merely it'south non as important as the CPU. Anything from a GeForce seven or college (ideally, GeForce viii or higher) or a Radeon X1900 or so should be only perfect.

If you lot feel yous got plenty of horsepower to spare, you can make things expect a tiny bit nicer. Sadly, the character sprites cannot be improved (this causes the infamous "lines" problem many of you experience) simply you tin brand the game look a bit nicer and play a flake better:

  • First, apply Progressive Fashion if you lot can. Hold Triangle + X when the game is loading, and select the top option twice. (The game is notifying you it'due south switching to progressive manner, then asks to ostend if you tin can see it.) As we are all on PCs, all monitors are progressive scan, and this produces a overnice, clean image without interlacing artifacts. The only reason not to practise this is if it kills operation on your PC.
  • Use GSdx'south DX10 mode if y'all tin can at all. GSdx runs FAR amend and less glitchy in DX10 than DX9. If you desire a skillful reason to get Vista or Win7, that might be one. Linux users are pretty much stuck with ZeroGS or ZZOGL - sorry.
  • GSdx options: (Config > Video (GS) > Plugin Settings...) D3D Internal Rez to 1024x1024, Scaling to 4x, Texture Filtering a solid foursquare/grayed checkmark. (Not a regular checkmark - this is what causes the "lines." This option attempts to filter sprites AND backgrounds if simply regular checked, and evidently the sprites aren't filtered very nicely...) If on DX9, cheque Logarithmic Z and Alpha Blend Correction (FBA). Get out everything else unchecked. In DX10, those will be unselectable so don't worry nearly information technology. GSdx should now motorcar-detect what version of Windows you take and use the appropriate one, but yous can switch it if yous really want to. Always use Hardware if you can, Not Software, although if you accept a Quad-core CPU and a poor videocard, setting this to software and using 4 render threads might give you more speed.
  • Sound options: (Config > Sound (SPU2) > Plugin Settings...) Interpolation to ane - Linear, Module to 1 - XAudio2. Tick the WIP 5.ane option if you desire to, merely it'south WIP and thus can be buggy.
  • Speedhacks: (Config > Organization Settings, Speedhacks tab) For me, Extra Again is fully playable without speedhacks - but and then again, I have a Cadre 2 Duo E8400 running overclocked at three.four GHz and a GeForce GTX 285. Here's where you tin accommodate speedhacks after enabling them. "Enable INTC Spin Detection" and "Enable BBFC0 Spin Detection" are more often than not pretty rubber hacks to enable. Only check "IOP x2 Cycle Rate Hack" if you're seriously struggling for speed; same with adjusting the "EE Cyclerate" and "VU Wheel Stealing" options. Touch those simply if you absolutely, positively cannot go lx FPS.
  • More GS Options: (Config > App Settings) Here you tin can set a custom window size, as well as tell PCSX2 if your monitor is four:3 or 16:9. PCSX2 will letterbox the game on Widescreen displays unless you strength it to stretch it past selecting "Fit to Window/Screen." It's likewise where you can tick to showtime in fullscreen every bit opposed to windowed. "Use Sectional Fullscreen Mode" only works on DX10 I think, so you'll need to apply GSdx for that, and so information technology only works on Vista/Win7.
  • One final tip: Run the game off a ISO if you lot can. Switching between your DVD Drive and the ISO loader can exist done in the CDVD carte du jour in the master PCSX2 window, and it's also how you lot'd access the BIOS if y'all needed to for some reason. (Select "No Disc.") Also saving your disc, it volition obviously load considerably faster, to the signal at that place's very little to no loading at all. If you're actually struggling for space, set your CDVD plugin to "Linuz ISO CDVD 0.ix.0" and click Configure. Point it to your MBAA ISO, and take it compress it in BZ format. You'll have to then select the BZ'd image and so apply "Kick > Run CDVD" to load it though.

Anyway, I promise yous savor this gift of mine. I might have a few more if the need is up for it. :)

And of course, what would all of this talk be without a nice test shot? Be warned, the epitome is Big - 2560px × 1792px and 1341.76 KB. Yep, I like lossless PNG. ;)

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Source: http://www.meltybread.com/forums/melty-blood-auditorium/how-to-run-melty-blood-actress-again-on-your-pc/125/

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